
IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.
Having an excessive number of banned accounts in a very short timeframe. Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use". Automated spam (advertising) or intrustion attempts (hacking). Many thanks for reading and hopefully I can find a solution soon.Your current IP address has been blocked due to bad behavior, which generally means one of the following: Or of course if someone could just give me a few tips here or something that would also be great! Apologies if there's a tutorial that I'm missing but if someone could point me in that direction that would be great. I've already spent the whole day trying to find how to do this, however, with the limited tutorials there are, most of them focus on static models rather than functioning ragdolls. The furthest I've got is extracting it as a static model that isn't textured. I think I remember one chap on a tutorial talking about how armatures aren't compatible with gmod, whether that's true or not I don't know.
Trouble is, I have absolutely no clue how to do this.
It would also be great to allow the ragdoll to be compatible with the eye poser and face poser tools available in gmod. I would also like body groups to be added, so certain objects in the model can be shown/hidden. The model is fully-rigged using an armature as well as textured. I have already created a model in Blender. Not talking about making a playermodel or static model in gmod, but a fully-functioning ragdoll. Not sure if this is the greatest place to ask this but I have a quick and not so simple question, how could I possibly export a blender model into gmod as a ragdoll.